[ GAME DEVELOPMENT ]
Steam Page Checklist for VR Games
A Steam page for a VR game has to answer questions that a flat game page never faces. Players want to know which headset works, whether they need a play area, how they move, and whether their PC can handle it. If the page answers those questions clearly, people buy with confidence. If it hides them, people refund or never click buy at all.
This checklist covers the sections that matter most for a VR title, in the order a player reads them. Work through it before you publish, then check it again after every major update.
Which VR-specific fields should you fill in first?
Start with the fields that set expectations before anything else.
- Supported headsets. Name the headsets you have tested. Use the names players search for, such as Meta Quest, Valve Index, Pico and Rift S, and be honest about which ones are fully tested.
- Input. State whether the game uses motion controllers, hand tracking or both. Say if controller tracking is required.
- Play space. Describe whether the game is seated, standing or room scale, and give the minimum floor area.
- Comfort options. List locomotion choices, turning options and any vignette or snap-turn settings. Players who get sick want to see these before they buy.
- Language and audio. Name the spoken and written languages and say whether spatial audio is used.
Be specific. "Works with most headsets" tells a player nothing. A short list of tested devices builds more trust than a long list you cannot support.
What tags should a VR game use on Steam?
Tags help players filter and help the store show your game to the right audience. Choose tags that describe what players actually experience, not what you hope they will think.
- Use the platform and feature tags Steam offers for VR, so the store can group your game with other VR titles.
- Add genre tags that match the core loop, such as first-person shooter or horror, rather than broad tags that attract the wrong crowd.
- Include tags that describe the mechanics players care about, such as adjustable difficulty or controller support, when your game has them.
Pick a small set of accurate tags rather than a long list of loosely related ones. The guide to Steam tags for VR games explains how to choose them in more detail.
How should you handle screenshots and the trailer?
Screenshots should look like what a player sees inside the headset. Avoid heavily edited images that show features the build does not have. Show the setting, the core action and at least one moment of interaction.
Use a clean first image, the one that appears in search results and on the library card. Make it readable at a small size.
A trailer should show movement, combat and the headset view. Keep it short, put the most distinctive moment first, and make sure every shot is in the actual game. Players quickly notice when a trailer is not representative.
How do you write system requirements that are useful?
Players need minimum and recommended specifications for the PC side, and they need to know which headset and PC combination will run the game well.
- List the operating system, processor, memory, graphics card and storage.
- Name the minimum graphics card in plain terms, not just a model number that players may not recognize.
- Say what frame rate you target and on which hardware, if you have measured it.
- Note any extra requirement, such as a specific runtime or a wireless streaming setup.
Do not guess. If you have not tested a minimum spec, leave it out and say you are still testing, or test it before you publish.
What should each field say?
| Field | What to write | What to avoid |
|---|---|---|
| Headsets | Tested devices by name | Vague claims like "all VR headsets" |
| Play space | Seated or room scale, with floor size | Leaving it out |
| Requirements | Measured minimum and recommended | Numbers you never tested |
| Languages | Exact list, including audio | "Multilingual" with no detail |
| Tags | Accurate platform and genre tags | Trend tags unrelated to the game |
What does a finished Steam page look like?
A finished page answers the questions a player asks in order. What is this game? Will it run on my headset? How do I move? Is it comfortable? What does it cost? Read your page from the top and check that each answer appears before the player needs to scroll for it.
Dixotomia is a handy example to study. Its Steam page lists the headsets it supports, its feature tags and its minimum PC requirements, so a buyer can check compatibility before they buy. For a closer look at how to read those fields as a buyer, see the guide to reading a VR store page.
What should you check before you publish?
Before you publish, run through this final list.
- Every headset you name has been tested on your current build.
- The play space and comfort options match what the game does.
- Screenshots and the trailer show real gameplay from this build.
- Tags describe the game accurately and nothing is included to chase a trend.
- Requirements are measured, not guessed.
- Languages and audio options are listed exactly.
- The page has been read by someone who has never seen the game.
Store pages are living documents. Review yours after every major update, and fix any field that no longer matches the game. A page that is accurate and clear will do more for your sales than any single flashy image.
Frequently asked questions
Which headsets should a VR game list on its Steam page?
List every headset you have actually tested, using the names players search for. If you only tested on one device, say so, and avoid claiming support you cannot back up.
Do VR games need a play area or room scale note on Steam?
Yes. Players want to know whether a game needs a seated, standing or room-scale space, and how much clear floor they need. Stating it clearly prevents refunds and bad reviews from people who expected something else.
How many screenshots should a VR Steam page have?
Use enough to show the core loop, the setting and the key mechanics, usually a handful of strong images rather than a long gallery of repeats. Show real in-headset captures so players know what they will see.
Should a VR game have a trailer on its Steam page?
A short trailer helps players grasp movement and combat that screenshots cannot show. Keep it honest, show real gameplay, and put the most important moment in the first few seconds.